local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133225119
L1_1 = {}
L2_1 = {}
L2_1.config_id = 119001
L2_1.monster_id = 21020701
L3_1 = {}
L3_1.x = -6212.451
L3_1.y = 242.923
L3_1.z = -2700.683
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 33
L2_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146"
L2_1.pose_id = 401
L2_1.climate_area_id = 7
L2_1.area_id = 18
L3_1 = {}
L3_1.config_id = 119002
L3_1.monster_id = 21011001
L4_1 = {}
L4_1.x = -6207.892
L4_1.y = 241.14
L4_1.z = -2706.035
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 138.082
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 33
L3_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L3_1.pose_id = 9013
L3_1.climate_area_id = 7
L3_1.area_id = 18
L4_1 = {}
L4_1.config_id = 119003
L4_1.monster_id = 21011001
L5_1 = {}
L5_1.x = -6194.229
L5_1.y = 242.678
L5_1.z = -2701.261
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 40.832
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 33
L4_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L4_1.pose_id = 9003
L4_1.climate_area_id = 7
L4_1.area_id = 18
L5_1 = {}
L5_1.config_id = 119004
L5_1.monster_id = 21011001
L6_1 = {}
L6_1.x = -6227.868
L6_1.y = 250.358
L6_1.z = -2730.636
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 181.057
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 33
L5_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L5_1.pose_id = 32
L5_1.climate_area_id = 7
L5_1.area_id = 18
L6_1 = {}
L6_1.config_id = 119005
L6_1.monster_id = 22010401
L7_1 = {}
L7_1.x = -6211.477
L7_1.y = 246.91
L7_1.z = -2710.526
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 33
L6_1.drop_tag = "\230\183\177\230\184\138\230\179\149\229\184\136"
L6_1.climate_area_id = 7
L6_1.area_id = 18
L7_1 = {}
L7_1.config_id = 119006
L7_1.monster_id = 21010301
L8_1 = {}
L8_1.x = -6205.446
L8_1.y = 240.126
L8_1.z = -2704.596
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 205.989
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 33
L7_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L7_1.climate_area_id = 7
L7_1.area_id = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 119007
L2_1.gadget_id = 70211022
L3_1 = {}
L3_1.x = -6219.604
L3_1.y = 248.125
L3_1.z = -2708.07
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 199.303
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_tag = "\230\136\152\230\150\151\233\171\152\231\186\167\231\168\187\229\166\187"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 18
L3_1 = {}
L3_1.config_id = 119008
L3_1.gadget_id = 70310004
L4_1 = {}
L4_1.x = -6212.158
L4_1.y = 242.94
L4_1.z = -2697.801
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 33
L4_1 = GadgetState
L4_1 = L4_1.GearStart
L3_1.state = L4_1
L3_1.persistent = true
L3_1.area_id = 18
L4_1 = {}
L4_1.config_id = 119011
L4_1.gadget_id = 70300088
L5_1 = {}
L5_1.x = -6200.974
L5_1.y = 238.929
L5_1.z = -2713.55
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 232.084
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 33
L4_1.area_id = 18
L5_1 = {}
L5_1.config_id = 119012
L5_1.gadget_id = 70300088
L6_1 = {}
L6_1.x = -6198.403
L6_1.y = 238.325
L6_1.z = -2711.353
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 358.387
L6_1.y = 209.015
L6_1.z = 356.218
L5_1.rot = L6_1
L5_1.level = 33
L5_1.area_id = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1119009
L2_1.name = "ANY_MONSTER_DIE_119009"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_119009"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_119009"
L3_1 = {}
L3_1.config_id = 1119010
L3_1.name = "MONSTER_BATTLE_119010"
L4_1 = EventType
L4_1 = L4_1.EVENT_MONSTER_BATTLE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_MONSTER_BATTLE_119010"
L3_1.action = "action_EVENT_MONSTER_BATTLE_119010"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 119001
L5_1 = 119002
L6_1 = 119003
L7_1 = 119004
L8_1 = 119006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 119007
L5_1 = 119008
L6_1 = 119011
L7_1 = 119012
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_119009"
L5_1 = "MONSTER_BATTLE_119010"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 119005
L4_1[1] = L5_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_119009 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = ScriptLib
  L2_2 = L2_2.SetGadgetStateByConfigId
  L3_2 = A0_2
  L4_2 = 119007
  L5_2 = GadgetState
  L5_2 = L5_2.Default
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.MarkPlayerAction
  L3_2 = A0_2
  L4_2 = 4001
  L5_2 = 3
  L6_2 = 1
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : mark_playerAction"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_119009 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2
  L2_2 = A1_2.param1
  if 119001 ~= L2_2 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_MONSTER_BATTLE_119010 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddExtraGroupSuite
  L3_2 = A0_2
  L4_2 = 133225119
  L5_2 = 2
  L2_2(L3_2, L4_2, L5_2)
  L2_2 = 0
  return L2_2
end
action_EVENT_MONSTER_BATTLE_119010 = L1_1
